Wizards of the Coast Starships of the Galaxy Review

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 · 87 ratings  · iii reviews
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Roberta
Mar 26, 2008 rated information technology really liked it
Recommends it for: Star Wars RPG gamers
A good solid supplement. It contains expanded rules for starship combat that include a starship maneuvers suite that works in practice like the strength suite in the main game. Anyone who purchases the starship maneuvers feat gains so many feats based upon a feature. Too, included are new talents for each form, new talents for some prestige classes especially a lot for the ace pilot. For those who miss the tech specialist from the Star Wars 3.0, this volume adds the tech specialist feat, whi A skilful solid supplement. It contains expanded rules for starship combat that include a starship maneuvers suite that works in practise similar the force suite in the main game. Anyone who purchases the starship maneuvers feat gains and then many feats based upon a feature. Also, included are new talents for each class, new talents for some prestige classes especially a lot for the ace pilot. For those who miss the tech specialist from the Star Wars 3.0, this book adds the tech specialist feat, which allows you lot to craft all not starship items, so the starship pattern feat, which allows you lot to design and make starships. There are some rules near galactic laws related to starships likewise.

In improver to all the cool new feats and talents, the book contains rules on customizing a send or even creating a new transport. If you take the chief volume and this book, you should easily exist able to craft a new ship.

The biggest portion of the book is the starship codex, which covers 105 pages of the 160 page book. Nearly of the ships are Clone Wars and later centered mostly in the Rising of the Empire, Rebellion, and New Jedi Order Era, only there are some ships from the Erstwhile Republic to include the Ebon Hawk and the ship information technology is based on from the Knights of the Erstwhile Republic games, in that location are also ships from the Legacy era every bit well. In addition, the stats for the Falcon are included as a few deck plans. The ships bridge a wide multifariousness of types from starfighters, to space transports, to frigates, to the planet destroying Super Star Destroyer.

What's missing from the book are a few ships I'd take liked to seen. The two Expiry Stars, Mara Jade's diverse ships, Lando'due south ships, Talon Karde's transport, the Stealth 10, and Luke Skywalker'south X-fly. I'd accept liked to meet more deck plans on ships every bit well equally the map of the galaxy that has yet to be included in a Saga Edition supplement. Lastly, and this is beingness nit-picky, but the Millenium Falcon carries 6 passengers, just the deck plans for the YT-1300 base model (which also carries six passengers) doesn't show any staterooms. It is possible that they fabricated an fault or are showing a deck plan that has more cargo. Such an error should accept been defenseless.

Overall, the book was an interesting read, and information technology contained useful information for expanding a spacefaring campaign. If not for the fault and the items I mentioned that I'd accept liked to seen in the book, I'd requite it five stars.

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Eric
Jan 06, 2008 rated it really liked it
A mixed purse. The SWSE treatment of starships every bit creatures translates into a lot of useful starship generation cloth, including templates to turn any ship into a junker, image, archaic, etc. On the other manus, the new SotG could do with more system and less fluff for gamemasters: GMs won't find a handy listing of ships-by-era, an alphabetize by CR, or other materials that would actually make this every bit useful as a "Monster Manual For Ships" that it could have been. A squeamish resource, only flawed. A mixed purse. The SWSE handling of starships every bit creatures translates into a lot of useful starship generation material, including templates to turn any ship into a junker, prototype, archaic, etc. On the other paw, the new SotG could practice with more organization and less fluff for gamemasters: GMs won't find a handy list of ships-by-era, an index by CR, or other materials that would actually make this as useful as a "Monster Manual For Ships" that it could accept been. A nice resource, but flawed. ...more
Bradley
Jul 15, 2013 rated it really liked it
This will be immensely useful if I tin get my players to take the airplane pilot skill. In the concurrently, I tin merely drool over the many space battles that I can't participate in, and pino over that particular starcraft that I could never afford unless I had pulled-off that last great heist confronting the trade confederation. Sigh. Gimmie that really old-fourth dimension feeling, in a milky way oh so far abroad. This will exist immensely useful if I can become my players to take the airplane pilot skill. In the meantime, I tin just drool over the many space battles that I tin't participate in, and pine over that detail starcraft that I could never beget unless I had pulled-off that concluding smashing heist confronting the trade confederation. Sigh. Gimmie that actually old-time feeling, in a galaxy oh so far away. ...more
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Owen Kirker Clifford Stephens is an on-staff  developer for Paizo, the Freeport and Pathfinder developer for Green Ronin Publishing, and the owner and publisher of Rogue Genius Games (with stores on DriveThruRPG, Open Gaming Shop, Paizo.com, and Tabletop Library).

Born in 1970 in Norman, Oklahoma Owen was introduced to gaming by his uncle in 1979 and was instantly hooked. His showtime professional ef

Owen Kirker Clifford Stephens is an on-staff  developer for Paizo, the Freeport and Pathfinder developer for Green Ronin Publishing, and the owner and publisher of Rogue Genius Games (with stores on DriveThruRPG, Open Gaming Store, Paizo.com, and Tabletop Library).

Born in 1970 in Norman, Oklahoma Owen was introduced to gaming by his uncle in 1979 and was instantly hooked. His first professional efforts were all accepted by publishers that went bankrupt earlier his work could exist published. Perseverance eventually paid off, and now he has written for projects such as Star Wars Roleplaying Game Saga Edition, Black Company RPG, Wheel of Time RPG, Thieves' World RPG, Dungeons & Dragons (four editions and counting!), The Guide to Absalom and other Pathfinder RPG books.

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